2018/07/22

[BORA BORA]
Some weeks ago I tried to redesign the graphics for Stefan Felds game Bora Bora. The original artwork never sat right with me, it just felt like very bland depictions of generic polynesian scenes and both the layout of the playerboard and map where frankly a mess. It also did not take advantage of the interesting art style already present in polynesian culture, especially in their tattoo designs which I based most my designs on.

It was a rather time consuming style to work with since all the graphics had to fit neatly into each other to achieve that polynesian tattoo style. It required a lot of going back and forth between photoshop, where i did the rough designs and tighter sketches and illustrator where I did blueprints that my sketches had to adhere too and also finally the finished graphics were done in illustrator.

In a perfect world I would have the player board printed directly on to a sheet of wood, of even etched into the wood. That process would probablly end up being to expensive so I would probably settling for some rougher brown cardboard that might simulate the wood texture.

Some sketches of other man and woman tiles of the game. I felt like the very mechanic was somewhat sexist, and the interaction between the mechanics did not make sense why they would have to be men/women. Therefore tried to rework the graphic to rather display different aspects of polynesian life, in this the sword/knife would represent combat and the sun riches.